The Living Story Company
My Robot Friend

Five companions, raised through small daily rituals, with a storybook that keeps the milestones.

5companions to choose from
3portraits each: egg, young, grown
1growth a ritual, a day
3days to learn a familiar ritual
2ways to save: everything, or one keepsake
1storybook that keeps it all

From My Robot Friend’s own rules for growth and saving.

What happens if I go away for a week?

It waits for you. A companion is safe while you are away. Its growth comes from the days you show up, and it keeps every one of them.

✓My Robot Friend · its rules for growth
THE SHORT ANSWER

A companion that only grows.

Built the way the worlds are built: every mark only adds up.

01 · THE FIVE

Five companions, each from an egg.

Ember, Pip, Tide, Lantern and Cliff. Each has an egg, a young and a grown portrait, and a sculpted, rigged body.

Ember as an eggEmber, youngEmber, grown
Emberan island dragon
Pip as an eggPip, youngPip, grown
Pipa workshop robot
Tide as an eggTide, youngTide, grown
Tidea tide-pool turtle
Lantern as an eggLantern, youngLantern, grown
Lanterna lighthouse keeper
Cliff as an eggCliff, youngCliff, grown
Cliffa falcon
/* the five parts that opened this page until 2026-11-04, now an exhibit after the first chapter (one hero per page, his round 3 that day) */
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My Robot Friend

A little home for companions.

Choose a companion, give it a name, and raise it through small real-world rituals. It grows when you show up, and it keeps your story.

From an egg

It starts as an egg.

Share a little warmth, then choose the moment it hatches. Every companion has an egg, a young and a grown portrait, and a sculpted body you can turn in your hand.

Small rituals

Say hello. Play. Rest.

Each ritual earns growth once a day. Do one on three different days and your companion learns it as a familiar ritual of its own.

Our story

It keeps your story.

The storybook records its arrival, its hatching, what it learned and how it grew, and the milestones of your Landfall.

Kind by design

Away for a week? It waits for you.

A companion is safe while you are away. It is there when you come back, exactly as grown as you left it.

02 · THE RITUALS

Small, real, once a day.

  • Share warmth, then hatch it. You choose the moment it hatches or wakes.
  • Say hello, play, and rest whenever you like.
  • Each ritual earns growth once a day. Its growth comes from the days you show up, kept apart from anything you spend.
  • Three different days and it learns the ritual as a familiar one of its own.
Ember at play.
Pip at rest.
03 · OUR STORY

The storybook keeps what really happened.

Its arrival. Its hatching. What it learned, and how it grew. Every entry is something that happened, recorded on the day it did.

04 · WITH THE WORLDS

Beside Landfall, and on the Climb.

Bring your Landfall days home: the storybook takes in the challenges you have finished, awards each one once, and records the day it arrived. It reads which challenges were done, and only that.

In the Lighthouse, a therapist meets the same companions on the Climb, where an egg hatches on day nine.

Lantern, young
05 · TALKING

It talks with you, on your own computer.

Its chat runs on a model on your own machine. A cloud brain is used only if you choose and approve one, and the chat always says where your words go. It can speak its replies on the device, and the microphone stays off until you turn it on.

Tide, grown
Cliff, young
06 · KEEPSAKES

Save a companion. Bring one home.

Download everything, or save a single companion as a keepsake file and bring it home on another day. A keepsake only ever adds: a companion keeps every day of its growth. Before anything is replaced, you see what will change.

MY ROBOT FRIEND

Meet them now, or start one for someone.

Try it in your browser, or write to us and we set a companion up beside a person’s world.