The Living Story Company
01 · FOR YOURSELF

Thirty-five days. One island. One day at a time.

Every day is one circle: learn something, do something, reward something, plan something. You say why you came on day two, and on day thirty-five you write who you were, who you are, and what you carry — and the last painting fills.

35days, in five acts
94tools in the library
221moving oil paintings
257lines recorded by the cast
105tools sculpted in 3-D
8parts of a life, painted

Read from Landfall’s own code on September 19, 2026 — not typed by hand.

“What happens if I miss a day?”

You pick it up tomorrow. The day waits where you left it, and the island keeps everything you already did. The book writes the days away as weather, and goes on.

✓Day 1 · the course’s own rule
02 · BEFORE YOU COME ASHORE

Ten things to know before day one.

Each one read from Landfall’s own code, in the order you will meet it.

  1. One day at a time.

    The next day opens at midnight, once today’s challenge is done.

  2. The challenge finishes the day.

    The check-in and the practice are invitations. They tick and they show, and the day moves on either way.

  3. The day at a glance, sculpted
    Five to fifteen minutes.

    Each day names its minutes before you start.

  4. The island
    Your work stays on this device.

    It leaves only by your tap, or by a schedule you set.

  5. The art studio, sculpted
    Your photographs and voice stay home.

    A backup or a therapist’s copy carries your words; the pictures and the recordings stay on the phone.

  6. Your record, sculpted
    Your own copy, in one file.

    Everything this device holds of you, to take with you.

  7. The island in a storm
    Erase everything takes back what left first.

    The calendar feed and a therapist’s backup are asked to delete before the phone is cleared.

  8. Your book writes itself.

    One page a night from what you did. A missed day is told honestly and kindly, and the story turns.

  9. A young companion, painted
    Talk to your companion freely.

    What you say in that sheet is forgotten when the sheet closes.

  10. The letter, sculpted
    Day 34 is a letter across time.

    Your own promises and photos go in, and the photos stay on the phone until you send it.

03 · THE DAYS

Five acts, a week each.

Why now → Notice life → Replace and reframe → Active practice → Make it yours. Every day is one circle: learn something, do something, reward something, plan something.

From day three on, every day closes the same way: your island, the beam and the Light counting up, L.A.N.C.E. and Chip on one card, the mantra — “I always complete the circle.” — and the key to the next day. The last day has a finale of its own.

The acts and the days below are read from Landfall’s own code every time this page is built — last read at commit f25a34e0 on 2026-11-04.

ACT ONEWhy now

Week 1 · days 1–7

Know the whole picture, and why.

DAY 1Welcome to Landfall
DAY 2The Whole Picture
DAY 3My Landfall Story
DAY 4Putting it in the week
DAY 5What you really want
DAY 6Sharpening what you said on day three
DAY 7The Cognitive Behavioral Lab

ACT TWONotice life

Week 2 · days 8–14

Bring it back as data. Never a verdict.

DAY 8Week two: how you talk to yourself
DAY 9Behavioral Activation
DAY 10The Gratitude Project
DAY 11Your nights and your days talk to each other.
DAY 12What you carry through the day
DAY 13The whole picture — eight parts
DAY 14Make something inside, outside or around you

ACT THREEReplace and reframe

Week 3 · days 15–21

Decide now, not in the moment.

DAY 15Catch it and name it
DAY 16The movie so far
DAY 17Which one is yours
DAY 18Park it
DAY 19Decide now, not in the moment
DAY 20Feeling and knowing at once
DAY 21The week read back

ACT FOURActive practice

Week 4 · days 22–28

Adding is more important than taking away.

DAY 22Plant one small thing
DAY 23Fuel, and joy
DAY 24The life you are building
DAY 25How the day starts
DAY 26Eating, moving, resting — the plan, not the lecture
DAY 27Moving: the charging system
DAY 28Who is on the bus

ACT FIVEMake it yours

Week 5 · days 29–35

The practices that worked are yours now. Keep them.

DAY 29Evidence for the new belief
DAY 30The thing you have been avoiding
DAY 31The conversation the new you needs
DAY 32What you already survived
DAY 33Who are you now?
DAY 34The letter to the person you are becoming
DAY 35Who you were, who you are, what you carry

The 35 course tools are free.

04 · DAY ONE

Day one. Four ways in.

Blue draws the circle every day is made of: learn something, do something, reward something, plan something. Then the day opens onto four doorways in a driftwood wall on the beach. Take them in any order. Each one shows its minutes, and a check when it is done.

Four open doorways in a driftwood wall on a beach — teal, coral, gold and violet — with sea and sky behind
Day one’s doors, painted in oil. In the app the painting moves: clouds roll in, and the tide comes up the sand.
LEARN

The archive reel, and a tour.

An old training reel Blue found in the island’s archive. Then the real screens, one at a time.

DO

Try a check-in.

Then paint your eight places in the art studio — a head start on day two.

REWARD

Inside, or outside.

A body glows inside, then outside, and you choose. Inside: today’s true numbers. Outside: the Emotion Wheel, yours to keep.

PLAN

Pick tomorrow’s hour.

Rain on Wednesday? Ready the umbrella on Tuesday. The hour you pick lands on your calendar.

“I would like to section it off so if somebody only has five minutes, they can get right on one thing and come back to the other.”
Lance Nabers, LPC, walking day one

One door fits in a few minutes. The rest wait for you. And on the sand beside them, an optional visit to the future: Fly to day 34 with Blue ›

05 · YOUR BOOK

Every day becomes a page of your book.

My Landfall Story opens like a book — a hinged cover with your island, its title and your name on it. Inside: the contents, five acts; a chapter a week; a page a day, written each night from what the day recorded, with every piece that day made on it and “Put it on Home ›” beside each one.

It is yours to keep, and yours to take: to a doctor, to a therapist, or nowhere at all. And the Library is where the tools live after their day: each one reads the days you have already kept, so the tool you learned on day eight still works with your own data on day eight hundred.

06 · BLUE, AND THE TWO VOICES

Blue is on every page.

Every day opens on her white page. She becomes the thing the day is about, writes the question in her own hand, and asks your name — then keeps it. L.A.N.C.E. and Chip tell the story around her.

Day two: Blue rises from the sea, and the eight parts of a life pull away from her.
SHE BECOMES THE PLACE

The eight parts of a life, one at a time.

Day two, you rate eight parts of your life — she turns into each one as you reach it, and its name is written up behind her, in a different hand every time.

SHE WRITES THE QUESTION

What made you open this today?

Day two’s question, in her words. Every question after it arrives written on the white.

SHE ASKS YOUR NAME

“What do I call you?”

Her own voice says it from then on — rendered on your phone, kept on your phone — and the cover of your book carries the answer.

L.A.N.C.E., paintedL.A.N.C.E.

A pompous machine tells the story.

He redefines his own acronym every day and means it every time. Certain, funny, and wrong about people in the way of someone who has only ever been the one helping.

Chip, paintedCHIP

A kind one keeps it yours.

Chip is the reason a hard day still feels like yours. The story opens on a short film you can skip, and runs beside the work after that.

07 · YOUR COMPANION

Small enough to keep on your worst day.

On day three you choose an egg. It hatches and grows — Awareness, Insight, Intention, Purpose. It only ever grows. From day six it walks the pages of your book beside you: its stage names what it can do, and its mood is a record, read without blame.

A seedling, painted
Day twenty-two’s painting: the seedling.
08 · THE ISLAND IN YOUR HAND

Your island, in your hand.

The island is a sculpted model a person turns with a finger. Home’s board, the journey map and the Door all turn the same island, and its places light in the colours of the days kept there. On day two you rate eight parts of your life and the island takes its first colour; after that every day leaves its own small mark on the place it fed, and a goal plants a flag. Its marks only ever add up.

Landfall’s island in 3-D: the lighthouse on its cliff, the mansion on the hill, the waterfall, the harbour village and the seaThe same island from the far side: the mountain, the mansion and the lighthouse

The island across time.

Week two’s close opens the oldest island, and week four’s the village. On the last day, a person walks it back through its ages.

Long ago
Long ago. The same island, long before you.
Before
Before. The same island, the village growing.
Now
Now. The island as it stands today.

It wears the day’s light, and the weather you said you were in.

The island at dawnThe island at noonThe island at nightThe island in a storm

Two of its days, in motion.

The waterfalls on day thirty, and the storm wave passing the lighthouse on day thirty-one, as they play in Landfall.

The waterfalls. Day thirty.
The storm wave. Day thirty-one.
09 · IN VR

The island, around you.

The days as a trail around the island, gold where they are done and the next one glowing. Your check-ins as a sky overhead. Step into the day’s ring and do it right there.

Landfall in VR is its own world, $19.99 a month, on a Quest 3 or any WebXR browser.

Landfall’s island
The island, in a headset.
10 · THE MUSEUM

Every tool its own exhibit.

Real sculpted objects, thick paint running down the white, and twenty of the tools keep a painting of their own that is grey until you have done something in it. Scroll the wall — each one takes its colour as you reach it, the way it does in the app.

The lamp room — the painting that belongs to The Thermostat
The lamp room
In the Library · The Thermostat
The scales — the painting that belongs to Quick Thought Reframe
The scales
Day 21 · Quick Thought Reframe
All the way apart — the painting that belongs to CBT Thought Record
All the way apart
Day 15 · CBT Thought Record
Set down on the pier — the painting that belongs to What's Mine to Carry
Set down on the pier
In the Library · What's Mine to Carry
Moored for the night — the painting that belongs to Worry Parking Lot
Moored for the night
Day 18 · Worry Parking Lot
The hand you hold — the painting that belongs to Coping Card Creator
The hand you hold
Day 19 · Coping Card Creator
The overlap — the painting that belongs to Wise Mind (DBT)
The overlap
Day 20 · Wise Mind (DBT)
The machine, running — the painting that belongs to The Processing Machine
The machine, running
Day 17 · The Processing Machine
The orchard row — the painting that belongs to The Garden
The orchard row
Day 22 · The Garden
Fuel, and joy — the painting that belongs to Joyful Mind Kitchen
Fuel, and joy
Day 23 · Joyful Mind Kitchen
What you can see from here — the painting that belongs to Life Vision
What you can see from here
Day 24 · Life Vision
Plan A — the painting that belongs to Morning Activation
Plan A
Day 25 · Morning Activation
The week that holds you up — the painting that belongs to My NOURISH Plan
The week that holds you up
Day 26 · My NOURISH Plan
At whatever size today allows — the painting that belongs to Active Life Hub
At whatever size today allows
Day 27 · Active Life Hub
Who is on the bus — the painting that belongs to Relationships
Who is on the bus
Day 28 · Relationships
A door left open — the painting that belongs to Assertiveness (DEAR MAN)
A door left open
Day 31 · Assertiveness (DEAR MAN)
What already held — the painting that belongs to Resilience Map
What already held
Day 32 · Resilience Map
What all of it is for — the painting that belongs to Values Clarification
What all of it is for
Day 33 · Values Clarification
Letters on the tide — the painting that belongs to Letter Across Time
Letters on the tide
Day 34 · Letter Across Time
Signed — the painting that belongs to Integration Statement
Signed
Day 35 · Integration Statement

Sculpted, not drawn.

105 tools have a sculpted icon and 85 of those are real 3-D models, lit and photographed. Ten of them are here.

The Gratitude Project, sculpted
The Gratitude Project
The Garden, sculpted
The Garden
Mount Fear, sculpted
Mount Fear
The Thermostat, sculpted
The Thermostat
The Art Studio, sculpted
The Art Studio
Letter Across Time, sculpted
Letter Across Time
Thought Training, sculpted
Thought Training
The Landfall Calendar, sculpted
The Landfall Calendar
Life Vision, sculpted
Life Vision
Sleep & Circadian Lab, sculpted
Sleep & Circadian Lab
11 · THE RUNNING APP

Every screen here is the running app.

Every screen below is a photograph of the running app.

Home. Your island hangs by your name.
Home. Your island hangs by your name.
Every day opens on a painting that moves, and two voices.
Every day opens on a painting that moves, and two voices.
The week, in three parts of a day. Doing a thing paints it.
The week, in three parts of a day. Doing a thing paints it.
Four states of you, as one island under four skies.
Four states of you, as one island under four skies.
Three good things a night. The jar fills.
Three good things a night. The jar fills.
Everything you entered, where you can see it.
Everything you entered, where you can see it.
Each tool keeps a painting of your work in it.
Each tool keeps a painting of your work in it.
Eight parts of a life, as they stand.
Eight parts of a life, as they stand.
94 tools, each one sculpted.
94 tools, each one sculpted.
12 · THE LAST DAY

Day thirty-five. You sign it.

Five weeks earlier the island was grey. It filled the way you filled it — a place at a time, by the things you actually did.

The island, filled, at the end of the thirty-five days
Yours, signed
  • Your island, signed and dated. The whole picture, in colour, with your name on it. Keep it, print it, set it as your lock screen.
  • Both logs open together. Yours, and his — the private one he kept about you for thirty-five days, in his own hand.
  • The letter you wrote on day two. Sealed until the last week, then opened — in your own words about who you were when you arrived.
  • Every painting you uncovered. Twenty tools keep one. Each hangs in colour for exactly as much work as went into it.
  • Your book, whole. The last chapter is written from all of it, and it ends on the word you chose on day seven.
  • Your words stay on your phone. Connect a therapist and you choose, tool by tool, what they receive.
  • The boat is at the pier. It waits there, and it is yours to take whenever you like.
13 · THE OPENING FILM

Every new person meets a film first.

The island, the storm clearing to sun, L.A.N.C.E.’s welcome, and the name. About two minutes, all of it skippable, painted in the house impasto and voiced by the cast. It plays from Landfall’s own door.

The opening film, the island version.
The sea version: the same arrival, from the water.
14 · WHAT IT COSTS

$19.99 a month. Yours.

Bought by you, for you. It pairs with a therapist’s Lighthouse if they run one, and it works just as well on its own.

LANDFALL

$19.99

a month · the person. Bought by the person, for the person. The 35 course tools are free inside it.

WITH A THERAPIST

$49.99

a month · their Lighthouse seat. Three paired clients subscribed and the seat is half price; five, and it is free.

THE DOOR

Step ashore today.

Landfall opens in your browser: the opening film, then day one.